This is our co-op puzzle platformer, in which traversing the split screen is the main mechanic!
Developed over nine weeks for the PS4 with nine other students, it was the second game project I took part in during my studies at PlaygroundSquad Falun.
I worked on the environmental assets and props, level building and some of the texturing. Other responsibilities included concept art, art guides, menus and UI. Level exporting and collision, lighting and emitter placement were done in Maya for the school's in-house engine.